Monday, 29 September 2014

Ariel Atom


U haven't heard of Ariel Motor Company, have you ?
Let me explain their expertise to you . . .

Accelerating to 100 km/h from a standing start in just 2.89 seconds, believe me, you do not want to drag race this monster. This is mainly because the Ariel Atom weighs a mere 612 kg.
The Ariel Atom is an exoskeleton car, meaning that the external frame, being made of steel, aluminium or carbon fiber tubes is clearly visible, so the car lacks a roof and other features on ordinary aerodynamic road cars. Due to this the car has a high coefficient of drag (0.40), then again the weight of the car compensates for that, allowing the car to stop to rest from 160 km/h in 3.8 seconds. :O

The Exoskeleton(Chassis)
The latest variant of this beast (Ariel Atom 500) boasts a 500 hp V8 engine. The car is even lighter at 550 kg making it one of the lightest road legal cars with 0-100 km/h under 3.0 seconds. The producer claims that this variant will accelerate from 0-60 mph in "less than 2.3 seconds".
Seriously ?   Because Bugatti accelerates to 100 km/h in 2.46 seconds. This would make it the quickest road legal car available today. Then again the Bugatti costs over 2 million dollars and well Ariel is well under a 100 grand, quite a bargain there.

The car isn't the fastest car in the world with a top speed of 275 km/h, but its sheer accelerating is a spine chiller.



PhotoCredits : https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJPn95Ui5hGrRW5qZevD6hPZFzbh4AfvmdzUjjdNr9awJy4grlGv8ATz3pDizJfRFyug0YzkIj5JNP50nzSTFd1fWUqBcs7NUsTw4w0L8zevHlD39rB-2K9AR7rZ-gT-msct4_0dpBT2Y/s1600/2011_ariel_atom_f34_fd_1004102_1600.jpg
http://www.blogcdn.com/green.autoblog.com/media/2010/07/berts-atom.jpg

Sunday, 28 September 2014

Sony Smart Watch 2

Sony's original SmartWatch last year didn't get too many people excited, but with the Samsung Galaxy Gear hitting the shelves and Apple's long-rumoured iWatch getting closer, the time is clearly ripe to release an updated version to stay in the increasingly high-stakes smart watch game.


Design
Like the Gear it's designed as an addition to a smartphone, rather than as a standalone device. It's not quite as capable as Samsung's model (it doesn't have a camera, for example), or as powerful; but it's lighter, has considerably longer battery life and can be used in conjunction with more devices. It's water resistant (IP57 rating, which should be good for up to 30 mins at a depth of one meter), which makes it a bit more practical for wearing out and about though you'll still want to take it off before you go swimming.







There are presently over 140 apps available for the SmartWatch (much more than the Gear), though it's the usual mix of pretty goods and so-whats, including exercise apps, games, languages and remote controls. Some, like the very limited and glitchy map app, are free, but others, including WhatsApp Alerts, cost a fee.

Email notifications are supported, and we tested with Gmail and Microsoft accounts (although it's worth noting you can't reply to them on the device). Currently Microsoft Exchange and Hotmail/Outlook emails only work for notifications if paired with a Sony Xperia Z1, as Sony has adapted its implementation of Android to support it; other Android devices cannot support Microsoft's email technology currently. Some software is also dependent on being used with Sony-created software. The music playback controls, for example, only work with Sony's Android music player; playing, pausing and skipping Spotify is a no-go area. Disappointing.

The 1.6-inch screen is the same size as the Gear's but it offers a lower resolution of 220x176 pixels -- not great, but it's fine for viewing updates and notifications. The battery life is considerably better than Samsung's competitor: leave it on all the time and you should get three to four days out of it, extending to a week or so if you switch it off at night.






Charging is via a standard microUSB slot hidden behind a rubber cover on the side. It powers up by pressing the outsize silver button on the side, which matches aesthetically with the power button on Sony's Xperia handsets.





Conclusion

It's cheaper and lighter than the Galaxy Gear, and it has more social networking apps at launch, immediately making it more useful and less of a toy than Samsung's device, and the subtler style will be a bonus for many. It's not perfect and it's important to bear in mind this is very much a consumption device for getting notifications and updates, but it is useful at times. It needs to evolve quickly, with a lot more apps, to keep pace with developments over the next few months. A fun product for early adopters, but not quite for the mainstream just yet.




Photo credits : http://www.technobuffalo.com/2014/08/13/sony-smartwatch-3-android-wear-rumor/
http://www.tested.com/tech/456562-sony-smartwatch-2-improves-upon-its-predecessor-still-android-only/
http://www.clove.co.uk/sony-smartwatch-2
http://www.sonymobile.com/global-en/products/accessories/smartwatch-2-sw2/

Call of Duty Ghosts




With the Modern Warfare trilogy laid to rest, Call of Duty: Ghosts marks a new chapter for the world’s favourite first-person shooter. It certainly talks a good game - promising further refinements to the series’ winning multiplayer action, including maps with destructible environments, whizzy new game modes and more customization options for your virtual soldiers. But are these promises mere apparitions?


OLD FAVORITES
Let’s cut to the chase. Regardless of the rhetoric, Call of Duty is not about pushing back the frontiers of game design. It’s the Status Quo of games - unadventurous and predictable yet entertaining all the same. So it’s no surprise that Ghosts’ multiplayer relies on the familiar favourites, with the Team Deathmatch, Kill Confirmed, Free-for-All and Infected modes all making (welcome) returns.

There is more freedom to personalize soldiers, though, including the long-overdue option to play as a woman. There’s enhanced movement, too, so you can now leap over obstacles like a Parkour master and lean out of cover. These are minor upgrades in the grand scheme of things, but they're welcome all the same.


NEW MODES
Alongside the classics, Ghosts has four new competitive multiplayer modes. Hunted has ill-equipped players fighting for control of zones to win better weapons. Search & Rescue is a Search & Destroy remix in which you respawn fallen allies by collecting their dog tags.

Things step up a gear with the Kamikaze action of Cranked, where players explode if they don’t follow up a kill with another within 30 seconds. Blitz is another goodie - a contest to score by entering the enemy team’s zone. It’s like rugby. With guns. And it's pretty awesome.






SQUADS AND EXTINCTION
Beyond the competitive arena are two more new multiplayer modes, the first of which - Squads - is baffling. It lets you create squads of automaton soldiers that you then lead into battle against teams created by other players. There’s some good A.I. on show but we can’t see the point when matches with real people are just a couple of button presses away.

The other mode is Extinction, a co-operative campaign that takes Left 4 Dead, swaps the zombies for alien hordes and then strips out all the personality. It’s serviceable but very forgettable.





BIGGER MAPS
Ghosts introduces the concept of ‘dynamic maps’ to the series. These allow players to lay traps, shoot open gates, destroy walls and interact with the environment. But alas, it’s more liberating on paper than in practice. What can and can’t be done is tightly controlled so the novelty quickly fades as you get to know the maps.

On the plus side the maps are larger and less constricted than in previous Call of Dutys - a shift that favours team work over lone mavericks and makes for slightly slower battles. We like it, but more frenetic Call of Duty fans might be disappointed.


ACTION MOVIES
Finally, there’s the solo campaign. It’s a tale of orbital death rays, a remote-controlled dog and a Venezuela-led invasion of the USA - an improbable feat for a country currently struggling with a national toilet roll shortage.

It’s very silly but makes up for it with loud bangs, big explosions and outlandish moments ripped out of the 1980s action movie playbook - think space station gun battles and escapes from collapsing skyscrapers. While it re-treads well-worn ground, it rattles along at such a pace that it’s easy to get sucked in, even if none of it will stay with you for longer than a few minutes.


VERDICT

By the skin of its teeth Ghosts is another enjoyable dose of Call of Duty. The new competitive multiplayer modes, the refreshed movement and larger maps are welcome developments but the Squads and Extinction modes fail to impress and, as ever, it’s the tried and tested Team Deathmatch and Kill Confirmed options that really thrill. It’s good enough, but there’s little here to make Ghosts an essential purchase.




Photo Credits : http://www.superbwallpapers.com/call-of-duty-ghosts/

http://www.videogamer.com/xboxone/call_of_duty_ghosts/features/article/xbox_one_review_call_of

_duty_ghosts_and_battlefield_4.html

http://www.edge-online.com/review/call-of-duty-ghosts-review/

Sunday, 21 September 2014

9ff

9ff GT9-CS
For some of us Porsche cars are quite enough to get our adrenaline running . . . but for the German tuners9ff, stock Porsches are just too slow and boring. The company specializes in tuning Porsches, from sleek and stylish Grand tourers to street legal mean machines !
(in Dortmund) at
9ff sells the cars as a whole or they may even sell the tuning parts as kits.
Their models include :

  • 9ff  T6 - Built upon the chassis of 911 (996) Turbo. This car can easily break the 400 km/h barrier.
  • 9ff GT9 - based on Porsche 911 (997) GT3, this car is fitted with a heavily modified 4.0 liter engine, capable of up-to a whomping 1120 bhp. The car takes a total of 3.8 seconds to reach 100 km/h from a standing start. The beast tops out at 409 km/h, faster than Bugatti Veyron. To make the car even more efficient, the interior is stripped of all the technical gizmos and gadgets. 
    Just 1400 PS, nothing special, move on . . .
    Only 150 of them were ever built, all of them were sold even before they hit the market.
    GT9-R - This spin-off was even faster, with a top speed of 414 km/h and 0-100 km in just 2.9 seconds. The GT9 had another spin-off from GT9-R, called GT9 Vmax. The Vmax is powered by a 4.2-liter, twin-turbocharged flat-six engine that delivers a total of 1,381 bhp, reaching out for 437 km/h. It is the fastest car available on the road today.GT9-CS - It is a track day version of the GT9, with only one example built.
  • 9ff Speed9 - This model is based on 911 Turbo, producing 700 bhp hitting over 400 km/h. The roof of the car has been chopped of, making it a convertible Turbo.
  • 9ff GTurbo 1200 - This 1200 hp (1000 bhp) monster is based upon 911 GT2 and accelerates to 100 km/h in 2.8 second, speeding to 395 km/h. Costing around $285,000, the GTurbo 1200 is disguised in a beautiful orange and black paint-job.
  • 9ff V400 - The twin turbo boxer-6 engine produces 828 bhp taking the car to 100 km/h in 3.2 seconds.
    9ff V400
  • 9ff GTurbo 750 - 9ff based this car on 911 GT3 RS, squeezing out 750 bhp out of the 3.8 liter engine.
  • 9ff GTronic 1200 - Another 9ff car based on the 911 Turbo Cabriolet, accelerating to 100 km/h in 2.8 seconds and the top speed governed to 375 km/h.
  • 9ff ff GT-T900 - What happens when you start tuning a SuperCar ?   Well a monster is the result.
    GT-T900 is based on the Carrera GT, only 1270 ever produced by Porsche. The engine is tuned to give an output of 900 bhp, instead of the 600 somthingish in stock, which is mainly achieved by the Bi-Turbo convertion done by 9ff.
So do you still want to buy a stock Porsche ?




PhotoCredits : http://www.carsshow.net/wallpapers/2013/05/2005-9ff-V400-based-on-Porsche-911-996-GT2-7-800x960.jpg
http://img4.sportauto.de/9ff-GT9-CS-Frontansicht-fotoshowBigImage-7c532cc5-565094.jpg
http://i.infocar.ua/img/news-/73849/foto_015.jpg
http://www.automobilesreview.com/img/9ff-gt-t900/9ff-gt-t900-09.jpg

Thursday, 18 September 2014

Amphicar

The perfect definition for an Amphicar ?
The transition
Well this
is the closest one can get : Amphibious + car = Amphicar . . .
As the name suggests, Amphicar is an amphibious vehicle, introduced in 1961. Its four cylinder 1150cc Triumph engine was capable of about 38.3 hp which was redone and tuned to give 43 hp at 4750 rpm, later versions of the car produced 75 hp with 1300cc/1500cc engine. Allowing the car to clock in at 110 km/h on land and 7 knots in water.
One owner quoted "We like to think of it as the fastest car on the water and fastest boat on the road.". The car is set quite high in relation to dry ground, providing ground clearance for the water proof under carriage and the propellers (for movement in water).
There were some drawback, nothing serious, like water may pour in through the body if the body was rusted or had undercarriage damage DURING BOATING. So if the bilge pump doesn't keep up with the leakage, there may be some serious problems, and you swimming skills might be tested there !

Some adventurous owners even took on some challenges, crossing the Yukon River in Alaska and the English Channel.in the 1960s. In addition, the Amphicar's unique design made it quite popular in the film industry, as it appeared in a total of 5 Hollywood movies in just four years !
The car is not a usual one, it travels on land, swims in water, is a coupe, has a rear mounted engine, is a convertible and crazy muffins, it has headlights which comply with 'Coast Guard Regulations'. :O
What else could you ever want ? :P
The original brochure (Amphicar 770)

Due to its amphibious character and unique attributes, even after 40 years the Amphicar is often praised and kept as a prized and preserved novelty collectible automobile today.
Adding to that, only 3878 Amphicars were ever built(99 converted to Right Hand), so if you find one in your life, by all means find a way to try it out.
(Additional info = http://www.amphicar.com/Rescue.htm)




Photo Credits : http://autocognito.com/wp-content/uploads/2012/05/1961-amphicar.jpg
http://worldcarslist.com/images/amphicar/amphicar-770/amphicar-770-05.jpg

Wednesday, 17 September 2014

3 Future Car Technologies That Truly Have a Chance


source:http://www.technologyreview.com/sites/default/files/images/tesla.2x519.jpg
In the automobile industry, innovation is all the rage these days. The latest advancement is only as good as the next thing .coming down the line. Hence the  industry is constantly bringing us new technologies, whether it be for safety, entertainment, usefulness or simply for pure innovation.


Many new car technologies are either specifically built for safety or at least have some sort of safety focus to them. Some of the latest car innovations we've found are some truly exciting technologies that could revolutionize not just the automotive industry but human transportation in general.
So what's in store for future cars? Well, we don't know for sure, but based on what's currently being tested and what's on the road today, we have an idea of some new technology that will most likely make it into production. Some of it will help keep us safe, some will give us information like never before and some will let us kick back and just enjoy the ride. 
1 :Cars Which Communicate With The Road And Each Other

Car manufacturers and the U.S. government are seriously looking into and researching two technologies that would enable future cars to communicate with each other and with objects around them.


source:http://www.carshowroom.com.au/articlephoto/550/20121023143011732.jpg
Imagine approaching an intersection as another car runs a red light. You don't see them at first, but your car gets a signal from the other car that it's directly in your path and warns you of the potential collision, or even hits the brakes automatically to avoid an accident. A developing technology called Vehicle-to-Vehicle communication, or V2V, is being tested by automotive manufacturers like Ford as a way to help reduce the amount of accidents on the road.
V2V works by using wireless signals to send information back and forth between cars about their location, speed and direction. The information is then communicated to the cars around it in order to provide information on how to keep the vehicles safe distances from each other. At MIT, engineers are working on V2V algorithms that calculate information from cars to determine what the best evasive measure should be if another car started coming into its own projected path. A study put out by the National Highway Traffic Safety Administration in 2010 says that V2V has the potential to reduce 79 percent of target vehicle crashes on the road [source: Green Car Congress].
But researchers aren't only considering V2V communication, vehicle-to-infrastructure communication, or V2I, is being tested as well. V2I would allow vehicles to communicate with things like road signs or traffic signals and provide information to the vehicle about safety issues. V2I could also request traffic information from a traffic management system and access the best possible routes. Reports by the NHTSA say that incorporating V2I into vehicles, along with V2V systems, would reduce all target vehicle crashes by 81 percent [source: Green Car Congress].
These technologies could transform the way we drive and increase automotive safety dramatically. Good thing car companies and the government are already working to try to make this a reality.

2 :Self Driving Cars

The idea of a self-driving car isn't a new idea. Many TV shows and movies have had the idea and there are already cars on the road that can park themselves. But a truly self-driving car means exactly that, one that can drive itself, and they're probably closer to being a reality than you might think.
In California and Nevada, Google engineers have already tested self-driving cars
 on more than 200,000 miles (321,869 kilometers) of public highways and roads [source: Thrun]. Google's cars not only record images of the road, but   source:http://i.huffpost.com/gen/1421885/thumbs/o-SELF-DRIVING-CAR-facebook.jpg 
computerized maps view their road signs, find alternative routes and see traffic lights before they're even visible to a person. By using lasers, radars and cameras  cars can analyze and process information about their surroundings faster than human can.
If self-driving cars do make it to mass production, we might have a little more time on our hands. Americans spend an average of 100 hours sitting in traffic every year [sorce: Cowen]. Cars that drive themselves would most likely have the option to engage in platooning, where multiple cars drive very close to each and act as one unit. Some people believe platooning would decrease highwy accidents because the cars would be communicating and reacting to each other simultaneously, without the on-going distractions that drivers face.
In some of Google's tests, the cars learned the details of a road by driving on it several times, and when it was time to drive itself, it was able to identify when there were pedestrians crossing and stopped to let them pass by. Self-driving cars could make transportation safer for all of us by eliminating the cause of 95 percent of today's accidents: human error [source: Truong].
Although self-driving cars may seem far off, GM has already done its own testing and some people believe that you'll see some sort of self-driving car in showrooms in the next decade.

3 :Augumented Reality Dashboards


           source:http://www.lightninglaboratories.com/tcw/wp-content/uploads/2012/03/SXSW-gene-final.014.jpg
GPS and other in-car displays are great for getting us from point A to point B, and some high-end vehicles even have displays on the windshield, but in the near future cars will be able to identify external objects in front of the driver and display information about them on the windshield.
Think of the Terminator, or many other science fiction stories, where a robot looks at a person or an object and automatically brings up information about them and can identify who or what they are. Augmented Reality dashboards, AR for short, will function in a similar way for drivers. BMW has already implemented a windshield display in some of their vehicles which displays basic information, but they're also developing augmented reality dashboards that will be able to identify objects in front a vehicle and tell the driver how far they are away from the object. The AR display will overlay information on top of what a driver is seeing in real life.
So if you're approaching a car too quickly, a red box may appear on the car you're approaching and arrows will appear showing you how to maneuver into the next lane before you collide with the other car. An augmented reality GPS system could highlight the actual lane you need to be in and show you where you need to turn down the road without you ever having to take your eyes off the road.
BMW is also researching the use of augmented reality for automotive technicians. They produced a video where a BMW technician uses AR glasses to look at an engine, identify what parts need to be replaced and then shows step-by-step instructions on how to fix it.
AR is also being researched for passengers as well. Toyota has produced working concepts of their AR system that would allow passengers to zoom in on objects outside of the car, select and identify objects, as well as view the distance of an object from the car using a touch-screen window.


4 :Airbags That Help Stop Cars

source:http://www.boston.com/cars/newsandreviews/overdrive/2010/03/08/mercedes-braking-bag-esf-2009.jpg

Ever since airbags were been added to vehicles, they've continued to make their way around the inside of our vehicles. We now have curtain airbags, side airbags, knee airbags, seat belts airbags and even ones that deploy under us. Maybe all of us don't have them in our cars, but they're on the road. And Mercedes is working on a new way to use airbags that moves them away from a passive safety measure and makes it part of an active safety system.
Mercedes is experimenting with airbags that deploy from underneath the car that will help stop a vehicle before a crash. The airbags are part of the overall active safety system and deploy when sensors determine that at impact is inevitable. The bags have a friction coating that helps slow the car down and can double the stopping power of the vehicle. The bags also lift the vehicle up to eight centimeters, which counters the car's dipping motion during hard braking, improves bumper-to-bumper contact and helps prevent passengers from sliding under seat belts during a collision.
What gives this kind of airbag potential as a future technology is that it uses existing vehicle safety systems. Although Mercedes has been working on this technology for several years, it isn't available on any production models yet and may not be seen on the road for another few years.
With the current evolution of airbags and their pervasiveness within the automotive world, it wouldn't be a stretch to imagine future cars using airbags to not only protect passengers, but to actually stop cars as well.

5 :Energy Storing Body-Panels


source:http://cdn2.independent.ie/migration_catalog/article25177853.ece/8b921/ALTERNATES/h342/2010_energy_i

Exxon Mobil predicts that by 2040, half of all new cars coming off the production line will be hybrids [source: Kahn]. That's great news for the environment, but one of the problems with hybrids is that the batteries take up a lot of space and are very heavy. Even with advances in lithium-ion batteries, hybrids have a significant amount of weight from their batteries. That's where energy-storing body panels come in.
In Europe, a group of nine auto manufacturers are currently researching and testing body panels that can store energy and charge faster than conventional batteries of today. The body panels being tested are made of polymer fiber and carbon resin that are strong enough to be used in vehicles and pliable enough to be molded into panels. These panels could reduce a car's weight by up to 15 percent [source: Volvo].
The panels would capture energy produced by technologies like regenerative braking or when the car is plugged in overnight and then feed that energy back to the car when it's needed [source: Volvo]. Not only would this help reduce the size of hybrid batteries, but the extra savings in weight would eliminate wasted energy used to move the weight from the batteries.
Toyota is also looking into lightweight energy storing panels, but they're taking it one step further and researching body panels that would actually capture solar energy and store it in a lightweight panel [source: Bey].
Whether future body panels collect energy or just store it, automotive companies are looking into new ways to make our cars more energy efficient and lightweight.